LIBRARY HERO

Shadow Runner

Maybe the first FPS where enemies are invisible—their shadows are all you can see. Follow the light, control the light, and even create the light. Survive with only one gun, fireflies, and fireworks. Minimalist system, but rich experience. An FPS poem about light, shadow, architecture and memory.

Trailer

Description

About This Game This is an FPS where enemies are invisible. You never see them—only their shadows.  You have one gun and fragile sources of light: fireflies, light balloons, and fireworks. Every encounter is a choice: create light, or remove an enemy. Survival is only the requirement. Reclaiming light is the goal. The system is minimalist, but the experience runs deep.  “Let there be light,” and there was light. Light is not decoration or atmosphere. It is how you find enemies and shape space. Light can be followed, controlled, and—briefly—created.   An FPS poem about light, shadow, and memory.   Features Invisible enemies revealed only through shadows Shadows emerge from the light you create Minimalist combat with a single gun and light-based tools Simple, intuitive interactions grounded in light and basic physics Around ten self-contained arena levels, each offering distinct possibilities of light and shadow The performance of Shadow Runners is tracked on Steam leaderboards An optional enemy-free mode focused purely on immersion A focused, experimental FPS experience   ※Gameplay footage is shown for clarity and atmosphere. Actual difficulty may vary.

Features

  • Single-player
  • Camera Comfort
  • Custom Volume Controls
  • Steam Leaderboards
  • Family Sharing

Screenshots

Steam

Media

LIBRARY HERO

Shadow Runner

Maybe the first FPS where enemies are invisible—their shadows are all you can see. Follow the light, control the light, and even create the light. Survive with only one gun, fireflies, and fireworks. Minimalist system, but rich experience. An FPS poem about light, shadow, architecture and memory.

Trailer

Description

About This Game This is an FPS where enemies are invisible. You never see them—only their shadows.  You have one gun and fragile sources of light: fireflies, light balloons, and fireworks. Every encounter is a choice: create light, or remove an enemy. Survival is only the requirement. Reclaiming light is the goal. The system is minimalist, but the experience runs deep.  “Let there be light,” and there was light. Light is not decoration or atmosphere. It is how you find enemies and shape space. Light can be followed, controlled, and—briefly—created.   An FPS poem about light, shadow, and memory.   Features Invisible enemies revealed only through shadows Shadows emerge from the light you create Minimalist combat with a single gun and light-based tools Simple, intuitive interactions grounded in light and basic physics Around ten self-contained arena levels, each offering distinct possibilities of light and shadow The performance of Shadow Runners is tracked on Steam leaderboards An optional enemy-free mode focused purely on immersion A focused, experimental FPS experience   ※Gameplay footage is shown for clarity and atmosphere. Actual difficulty may vary.

Features

  • Single-player
  • Camera Comfort
  • Custom Volume Controls
  • Steam Leaderboards
  • Family Sharing

Screenshots

Steam

Media